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gamescom.de

Website review gamescom.de

 Generated on July 22 2017 05:01 AM

Old statistics? UPDATE !


The score is 47/100

SEO Content

Title

gamescom - The Heart of Gaming | gamescom



Length : 41

Perfect, your title contains between 10 and 70 characters.
Description

„The Heart of Gaming“ – das ist die gamescom. Die europäische Leitmesse für digitale Spielekultur vom 22. bis 26.08.2017 in Köln.



Length : 130

Great, your meta description contains between 70 and 160 characters.
Keywords



Very bad. We haven't found meta keywords on your page. Use this free online meta tags generator to create keywords.
Og Meta Properties This page does not take advantage of Og Properties. This tags allows social crawler's better structurize your page. Use this free og properties generator to create them.
Headings
H1 H2 H3 H4 H5 H6
1 0 7 2 0 0
  • [H1] gamescom 2017
  • [H3] Verkürzte Abbauzeiten zur gamescom 2017
  • [H3] Für Alle
  • [H3] Für Fachbesucher
  • [H3] Ausstellersuche
  • [H3] Für Aussteller
  • [H3] Anreise und Aufenthalt
  • [H3] Presse
  • [H4] Seite weiterempfehlen
  • [H4] Weitere Messen und Veranstaltungen
Images We found 30 images on this web page.

11 alt attributes are empty or missing. Add alternative text so that search engines can better understand the content of your images.
Text/HTML Ratio Ratio : 11%

This page's ratio of text to HTML code is below 15 percent, this means that your website probably needs more text content.
Flash Perfect, no Flash content has been detected on this page.
Iframe Too Bad, you have Iframes on the web pages, this mean that content in an Iframe cannot be indexed.

URL Rewrite Bad. Your links have query string.
Underscores in the URLs We have detected underscores in your URLs. You should rather use hyphens to optimize your SEO.
In-page links We found a total of 50 links including 0 link(s) to files



Anchor Type Juice
Weitere Messen und Veranstaltungen Internal Passing Juice
Kontakt Internal Passing Juice
Sitemap Internal Passing Juice
English External Passing Juice
Drucken External Passing Juice
Teilen External Passing Juice
Alle Messen in Köln Internal Passing Juice
Messen weltweit Internal Passing Juice
Ticket Privatbesucher Internal Passing Juice
Ticket Fachbesucher Internal Passing Juice
Weitere Informationen zur devcom External Passing Juice
gamescomwear SHOP External Passing Juice
Itunes App Store External Passing Juice
google Play Store External Passing Juice
Weitere Informationen zum gamescomCamp External Passing Juice
Für Alle Internal Passing Juice
entertainment area Internal Passing Juice
Termin und Öffnungszeiten Internal Passing Juice
Altersbändchen Internal Passing Juice
Events und Veranstaltungen Internal Passing Juice
Privatbesucher-Newsletter Internal Passing Juice
Für Fachbesucher Internal Passing Juice
business area Internal Passing Juice
VISA-Support Internal Passing Juice
Termin und Öffnungszeiten Internal Passing Juice
Besucherzielgruppen Internal Passing Juice
Matchmaking365 Internal Passing Juice
Partnerländer Internal Passing Juice
Fachbesucher-Newsletter Internal Passing Juice
Infoscout/WLAN Internal Passing Juice
Ausstellersuche Internal Passing Juice
Matchmaking365 Internal Passing Juice
Express Suche Internal Passing Juice
Für Aussteller Internal Passing Juice
Vorteile Internal Passing Juice
Anmeldung Internal Passing Juice
Vorbereitung und Services Internal Passing Juice
Anreise und Aufenthalt Internal Passing Juice
Anreise Internal Passing Juice
Übernachtung Internal Passing Juice
Presse Internal Passing Juice
Presseinformationen Internal Passing Juice
Akkreditierung Internal Passing Juice
Bilddatenbank Internal Passing Juice
Presse-Centrum Internal Passing Juice
TV Service Internal Passing Juice
Koelnmesse Vertretungen External Passing Juice
Impressum Internal Passing Juice
Sicherheit und Datenschutz Internal Passing Juice
Weitere Messen und Veranstaltungen External Passing Juice

SEO Keywords

Keywords Cloud gamescom für weitere area veranstaltungen anreise und ticket messen köln
Keywords Consistency
Keyword Content Title Keywords Description Headings
und 24
gamescom 17
für 15
ticket 7
köln 6

Usability

Url Domain : gamescom.de
Length : 11
Favicon Great, your website has a favicon.
Printability We could not find a Print-Friendly CSS.
Language Good. Your declared language is de.
Dublin Core This page does not take advantage of Dublin Core.

Document

Doctype HTML 5
Encoding Perfect. Your declared charset is UTF-8.
W3C Validity Errors : 15
Warnings : 41
Email Privacy Warning! At least one email address has been found in the plain text. Use free antispam protector to hide email from spammers.
Deprecated HTML Great! We haven't found deprecated HTML tags in your HTML.
Speed Tips
Excellent, your website doesn't use nested tables.
Too bad, your website is using inline styles.
Great, your website has few CSS files.
Too bad, your website has too many JS files (more than 6).
Perfect, your website takes advantage of gzip.

Mobile

Mobile Optimization
Apple Icon
Meta Viewport Tag
Flash content

Optimization

XML Sitemap Great, your website has an XML sitemap.

http://www.gamescom.de/gamescom/google-sitemap.xml
Robots.txt http://gamescom.de/robots.txt

Great, your website has a robots.txt file.
Analytics Missing

We didn't detect an analytics tool installed on this website.

Web analytics let you measure visitor activity on your website. You should have at least one analytics tool installed, but It can also be good to install a second in order to cross-check the data.

PageSpeed Insights


51 / 100    Speed
  Should Fix:
Avoid landing page redirects
Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

  • http://gamescom.de/
  • http://www.gamescom.de/
  • https://www.gamescom.de/
Show how to fix
Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 8 blocking script resources and 6 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

  • https://www.gamescom.de/media/system/js/lib/jquery-2.1.0.min.js
  • https://www.gamescom.de/media/system/js/lib/jquery-ui.min.js
  • https://www.gamescom.de/media/system/js/lib/datepicker-de.js
  • https://www.gamescom.de/media/system/js/main.min.js
  • https://www.gamescom.de/media/system/shariff/shariff.min.js
  • https://polyfill.io/v3/polyfill.js?features=Array.prototype.entries%2CArray.prototype.fill%2CArray.prototype.filter%2CArray.prototype.find%2CArray.prototype.findIndex%2CArray.prototype.forEach%2CArray.prototype.includes%2CArray.prototype.indexOf%2CArray.prototype.keys%2CArray.prototype.map%2CArray.prototype.reduce%2CArray.prototype.some%2CArray.prototype.values%2CCustomEvent%2CDate.now%2CDocumentFragment.prototype.append%2CDocumentFragment%2CDocumentFragment.prototype.prepend%2CElement%2CElement.prototype.after%2CElement.prototype.append%2CElement.prototype.before%2CElement.prototype.classList%2CElement.prototype.cloneNode%2CElement.prototype.closest%2CElement.prototype.dataset%2CElement.prototype.matches%2CElement.prototype.placeholder%2CElement.prototype.prepend%2CElement.prototype.remove%2CElement.prototype.replaceWith%2CElement.prototype.toggleAttribute%2CEvent%2CEvent.focusin%2CEventSource%2CJSON%2CMap%2CNodeList.prototype.forEach%2CNode.prototype.contains%2CObject.assign%2CObject.create%2CNumber.parseInt%2CNumber.parseFloat%2CObject.entries%2CObject.keys%2CObject.is%2CObject.setPrototypeOf%2CObject.values%2CPromise%2CPromise.prototype.finally%2CSet%2CString.prototype.endsWith%2CString.prototype.includes%2CString.prototype.padEnd%2CString.prototype.padStart%2CString.prototype.repeat%2CString.prototype.startsWith%2CString.prototype.trim%2CSymbol.hasInstance%2CSymbol.split%2CSymbol%2CSymbol.replace%2CSymbol.match%2CURL%2Cdocument%2Cdocument.querySelector%2Cfetch%2Ces5%2Ces6%2Ces2015%2Ces2016%2Cdefault
  • https://www.gamescom.de/searchApp/js_2/sscbasic.js
  • https://www.gamescom.de/media/system/js/lib/cookieconsent.min.js

Optimize CSS Delivery of the following:

  • https://www.gamescom.de/css/stylesheet-5.css
  • https://fonts.googleapis.com/css?family=Roboto+Slab:700
  • https://fonts.googleapis.com/css?family=Oswald
  • https://www.gamescom.de/media/system/shariff/shariff.complete~1.css
  • https://www.gamescom.de/searchApp/sccAssets/styles/ssc_default.css
  • https://www.gamescom.de/media/system/css/cookieconsent.min.css
Show how to fix
Optimize images
Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 131KiB (21% reduction).

  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/layout_3/for_exhibitors_1/Themenfeature_2300x750_m19_1024.jpg could save 34.1KiB (17% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/events_1/Events_1200x675_t01_719.jpg could save 23.2KiB (20% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/events_1/opening_niught_live/gc_onl_logo_1200x675_t01_719.jpg could save 15.4KiB (26% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/global_2/img_3/Matchmaking365_t01_719.jpg could save 14.3KiB (18% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/events_1/city_festival/festival_buehne_1200x675_menu_teaser_640.jpg could save 12.5KiB (19% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/gamescom_now_Logo_1200x675_t01_719.jpg could save 8.4KiB (26% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/gamescom_now_1200x675_menu_teaser_640.jpg could save 4KiB (35% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/layout_3/gamescom_logo_rgb_170x170.png could save 2.9KiB (28% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/bilderwelten/Game_Logo_Footer_game_Logo_Negativ_DE.png could save 1.6KiB (12% reduction).
  • Compressing https://yt3.ggpht.com/-8uqeKANkjBc/AAAAAAAAAAI/AAAAAAAAAAA/psTpfqiIAzI/s68-c-k-no-mo-rj-c0xffffff/photo.jpg could save 1.1KiB (40% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_instgr_dark.png could save 1.1KiB (72% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_instgr.png could save 1KiB (76% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_flickr_dark.png could save 1KiB (80% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_xing_dark.png could save 1KiB (73% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_twitter_dark.png could save 1,019B (71% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_linkedin_dark.png could save 1,011B (80% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_linkedin.png could save 1,005B (80% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_twitter.png could save 1,002B (66% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_xing.png could save 991B (73% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_fb_dark.png could save 986B (84% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_flickr.png could save 982B (79% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_fb.png could save 976B (84% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_totop.png could save 970B (82% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_youtube_dark.png could save 284B (43% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_youtube.png could save 193B (35% reduction).
Show how to fix
  Consider Fixing:
Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 367B (43% reduction).

  • Compressing https://www.youtube.com/iframe_api could save 367B (43% reduction).
Show how to fix
Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

  • https://console.e-bot7.de/embed.js (expiration not specified)
  • https://www.googletagmanager.com/gtm.js?id=GTM-KXWNXS&l=dataLayer (15 minutes)
  • https://www.googletagmanager.com/gtm.js?id=GTM-MRV9BM4 (15 minutes)
  • https://connect.facebook.net/en_US/fbevents.js (20 minutes)
  • https://connect.facebook.net/signals/config/2041163982850801?v=2.9.15&r=stable (20 minutes)
  • https://www.google-analytics.com/analytics.js (2 hours)
  • https://sjs.bizographics.com/insight.min.js (10.1 hours)
Show how to fix
Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 13.2KiB (19% reduction).

  • Minifying https://www.gamescom.de/css/stylesheet-5.css could save 12.9KiB (20% reduction) after compression.
  • Minifying https://www.gamescom.de/searchApp/sccAssets/styles/ssc_default.css could save 310B (11% reduction) after compression.
Show how to fix
Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 19.8KiB (51% reduction).

  • Minifying https://polyfill.io/v3/polyfill.js?features=Array.prototype.entries%2CArray.prototype.fill%2CArray.prototype.filter%2CArray.prototype.find%2CArray.prototype.findIndex%2CArray.prototype.forEach%2CArray.prototype.includes%2CArray.prototype.indexOf%2CArray.prototype.keys%2CArray.prototype.map%2CArray.prototype.reduce%2CArray.prototype.some%2CArray.prototype.values%2CCustomEvent%2CDate.now%2CDocumentFragment.prototype.append%2CDocumentFragment%2CDocumentFragment.prototype.prepend%2CElement%2CElement.prototype.after%2CElement.prototype.append%2CElement.prototype.before%2CElement.prototype.classList%2CElement.prototype.cloneNode%2CElement.prototype.closest%2CElement.prototype.dataset%2CElement.prototype.matches%2CElement.prototype.placeholder%2CElement.prototype.prepend%2CElement.prototype.remove%2CElement.prototype.replaceWith%2CElement.prototype.toggleAttribute%2CEvent%2CEvent.focusin%2CEventSource%2CJSON%2CMap%2CNodeList.prototype.forEach%2CNode.prototype.contains%2CObject.assign%2CObject.create%2CNumber.parseInt%2CNumber.parseFloat%2CObject.entries%2CObject.keys%2CObject.is%2CObject.setPrototypeOf%2CObject.values%2CPromise%2CPromise.prototype.finally%2CSet%2CString.prototype.endsWith%2CString.prototype.includes%2CString.prototype.padEnd%2CString.prototype.padStart%2CString.prototype.repeat%2CString.prototype.startsWith%2CString.prototype.trim%2CSymbol.hasInstance%2CSymbol.split%2CSymbol%2CSymbol.replace%2CSymbol.match%2CURL%2Cdocument%2Cdocument.querySelector%2Cfetch%2Ces5%2Ces6%2Ces2015%2Ces2016%2Cdefault could save 19.4KiB (53% reduction) after compression.
  • Minifying https://www.gamescom.de/searchApp/js_2/sscbasic.js could save 325B (19% reduction) after compression.
  • Minifying https://www.gamescom.de/media/system/js/lib/datepicker-de.js could save 150B (25% reduction) after compression.
Show how to fix
Prioritize visible content
Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

  • Only about 29% of the final above-the-fold content could be rendered with the full HTML response.
  • Click to see the screenshot with only the HTML response: snapshot:15
Show how to fix
  2 Passed Rules
Show details
Reduce server response time

Your server responded quickly. Learn more about server response time optimization.

Minify HTML

Your HTML is minified. Learn more about minifying HTML.


99 / 100    User Experience
  Consider Fixing:
Size tap targets appropriately
Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

  • The tap target <a href="https://youtu.be/Ud17ZHxVUCo">Hier gehts&#39;s zum Video.</a> is close to 2 other tap targets.
  • The tap target <a href="https://www.ga…t-live-neu.php" class="primarylink">gamescom: Opening Night Live</a> is close to 1 other tap targets.
  • The tap target <a href="https://www.ga…t-live-neu.php" class="primarylink">gamescom: Opening Night Live</a> is close to 1 other tap targets.
  • The tap target <div id="ebot7-open" class="eb7-snippet--b…on chat-closed"> is close to 1 other tap targets final.
Show how to fix
  4 Passed Rules
Show details
Avoid plugins

Your page does not appear to use plugins, which would prevent content from being usable on many platforms. Learn more about the importance of avoiding plugins.

Configure the viewport

Your page specifies a viewport matching the device's size, which allows it to render properly on all devices. Learn more about configuring viewports.

Size content to viewport

The contents of your page fit within the viewport. Learn more about sizing content to the viewport.

Use legible font sizes

The text on your page is legible. Learn more about using legible font sizes.


72 / 100    Speed
  Should Fix:
Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 8 blocking script resources and 6 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

  • https://www.gamescom.de/media/system/js/lib/jquery-2.1.0.min.js
  • https://www.gamescom.de/media/system/js/lib/jquery-ui.min.js
  • https://www.gamescom.de/media/system/js/lib/datepicker-de.js
  • https://www.gamescom.de/media/system/js/main.min.js
  • https://www.gamescom.de/media/system/shariff/shariff.min.js
  • https://polyfill.io/v3/polyfill.js?features=Array.prototype.entries%2CArray.prototype.fill%2CArray.prototype.filter%2CArray.prototype.find%2CArray.prototype.findIndex%2CArray.prototype.forEach%2CArray.prototype.includes%2CArray.prototype.indexOf%2CArray.prototype.keys%2CArray.prototype.map%2CArray.prototype.reduce%2CArray.prototype.some%2CArray.prototype.values%2CCustomEvent%2CDate.now%2CDocumentFragment.prototype.append%2CDocumentFragment%2CDocumentFragment.prototype.prepend%2CElement%2CElement.prototype.after%2CElement.prototype.append%2CElement.prototype.before%2CElement.prototype.classList%2CElement.prototype.cloneNode%2CElement.prototype.closest%2CElement.prototype.dataset%2CElement.prototype.matches%2CElement.prototype.placeholder%2CElement.prototype.prepend%2CElement.prototype.remove%2CElement.prototype.replaceWith%2CElement.prototype.toggleAttribute%2CEvent%2CEvent.focusin%2CEventSource%2CJSON%2CMap%2CNodeList.prototype.forEach%2CNode.prototype.contains%2CObject.assign%2CObject.create%2CNumber.parseInt%2CNumber.parseFloat%2CObject.entries%2CObject.keys%2CObject.is%2CObject.setPrototypeOf%2CObject.values%2CPromise%2CPromise.prototype.finally%2CSet%2CString.prototype.endsWith%2CString.prototype.includes%2CString.prototype.padEnd%2CString.prototype.padStart%2CString.prototype.repeat%2CString.prototype.startsWith%2CString.prototype.trim%2CSymbol.hasInstance%2CSymbol.split%2CSymbol%2CSymbol.replace%2CSymbol.match%2CURL%2Cdocument%2Cdocument.querySelector%2Cfetch%2Ces5%2Ces6%2Ces2015%2Ces2016%2Cdefault
  • https://www.gamescom.de/searchApp/js_2/sscbasic.js
  • https://www.gamescom.de/media/system/js/lib/cookieconsent.min.js

Optimize CSS Delivery of the following:

  • https://www.gamescom.de/css/stylesheet-5.css
  • https://fonts.googleapis.com/css?family=Roboto+Slab:700
  • https://fonts.googleapis.com/css?family=Oswald
  • https://www.gamescom.de/media/system/shariff/shariff.complete~1.css
  • https://www.gamescom.de/searchApp/sccAssets/styles/ssc_default.css
  • https://www.gamescom.de/media/system/css/cookieconsent.min.css
Show how to fix
Optimize images
Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 107.7KiB (25% reduction).

  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/events_1/Events_1200x675_t01_1025.jpg could save 23.5KiB (20% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/events_1/opening_niught_live/gc_onl_logo_1200x675_t01_1025.jpg could save 16.4KiB (26% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/global_2/img_3/Matchmaking365_t01_1025.jpg could save 14.6KiB (18% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/events_1/city_festival/festival_buehne_1200x675_menu_teaser_1025.jpg could save 12.5KiB (19% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/gamescom_now_Logo_1200x675_t01_1025.jpg could save 8.7KiB (26% reduction).
  • Compressing and resizing https://www.gamescom.de/media/redaktionell/gamescom/img_7/bilderwelten/Game_Logo_Footer_game_Logo_Negativ_DE.png could save 7.5KiB (54% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/gamescom_now_1200x675_menu_teaser_1025.jpg could save 4KiB (35% reduction).
  • Compressing and resizing https://www.gamescom.de/media/system/img/layout/logo_koelnmesse_footer.png could save 3.1KiB (52% reduction).
  • Compressing https://www.gamescom.de/media/redaktionell/gamescom/img_7/layout_3/gamescom_logo_rgb_170x170.png could save 2.9KiB (28% reduction).
  • Compressing https://yt3.ggpht.com/-8uqeKANkjBc/AAAAAAAAAAI/AAAAAAAAAAA/psTpfqiIAzI/s68-c-k-no-mo-rj-c0xffffff/photo.jpg could save 1.1KiB (40% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_instgr_dark.png could save 1.1KiB (72% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_instgr.png could save 1KiB (76% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_flickr_dark.png could save 1KiB (80% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_xing_dark.png could save 1KiB (73% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_twitter_dark.png could save 1,019B (71% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_linkedin_dark.png could save 1,011B (80% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_linkedin.png could save 1,005B (80% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_twitter.png could save 1,002B (66% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_xing.png could save 991B (73% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_fb_dark.png could save 986B (84% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_flickr.png could save 982B (79% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_fb.png could save 976B (84% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_totop.png could save 970B (82% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_youtube_dark.png could save 284B (43% reduction).
  • Compressing https://www.gamescom.de/media/system/img/icons/ico_youtube.png could save 193B (35% reduction).
Show how to fix
  Consider Fixing:
Avoid landing page redirects
Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

  • http://gamescom.de/
  • http://www.gamescom.de/
  • https://www.gamescom.de/
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Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 367B (43% reduction).

  • Compressing https://www.youtube.com/iframe_api could save 367B (43% reduction).
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Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

  • https://console.e-bot7.de/embed.js (expiration not specified)
  • https://www.googletagmanager.com/gtm.js?id=GTM-KXWNXS&l=dataLayer (15 minutes)
  • https://www.googletagmanager.com/gtm.js?id=GTM-MRV9BM4 (15 minutes)
  • https://connect.facebook.net/en_US/fbevents.js (20 minutes)
  • https://connect.facebook.net/signals/config/2041163982850801?v=2.9.15&r=stable (20 minutes)
  • https://www.google-analytics.com/analytics.js (2 hours)
  • https://sjs.bizographics.com/insight.min.js (10.1 hours)
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Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 13.2KiB (19% reduction).

  • Minifying https://www.gamescom.de/css/stylesheet-5.css could save 12.9KiB (20% reduction) after compression.
  • Minifying https://www.gamescom.de/searchApp/sccAssets/styles/ssc_default.css could save 310B (11% reduction) after compression.
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Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 19.8KiB (51% reduction).

  • Minifying https://polyfill.io/v3/polyfill.js?features=Array.prototype.entries%2CArray.prototype.fill%2CArray.prototype.filter%2CArray.prototype.find%2CArray.prototype.findIndex%2CArray.prototype.forEach%2CArray.prototype.includes%2CArray.prototype.indexOf%2CArray.prototype.keys%2CArray.prototype.map%2CArray.prototype.reduce%2CArray.prototype.some%2CArray.prototype.values%2CCustomEvent%2CDate.now%2CDocumentFragment.prototype.append%2CDocumentFragment%2CDocumentFragment.prototype.prepend%2CElement%2CElement.prototype.after%2CElement.prototype.append%2CElement.prototype.before%2CElement.prototype.classList%2CElement.prototype.cloneNode%2CElement.prototype.closest%2CElement.prototype.dataset%2CElement.prototype.matches%2CElement.prototype.placeholder%2CElement.prototype.prepend%2CElement.prototype.remove%2CElement.prototype.replaceWith%2CElement.prototype.toggleAttribute%2CEvent%2CEvent.focusin%2CEventSource%2CJSON%2CMap%2CNodeList.prototype.forEach%2CNode.prototype.contains%2CObject.assign%2CObject.create%2CNumber.parseInt%2CNumber.parseFloat%2CObject.entries%2CObject.keys%2CObject.is%2CObject.setPrototypeOf%2CObject.values%2CPromise%2CPromise.prototype.finally%2CSet%2CString.prototype.endsWith%2CString.prototype.includes%2CString.prototype.padEnd%2CString.prototype.padStart%2CString.prototype.repeat%2CString.prototype.startsWith%2CString.prototype.trim%2CSymbol.hasInstance%2CSymbol.split%2CSymbol%2CSymbol.replace%2CSymbol.match%2CURL%2Cdocument%2Cdocument.querySelector%2Cfetch%2Ces5%2Ces6%2Ces2015%2Ces2016%2Cdefault could save 19.4KiB (53% reduction) after compression.
  • Minifying https://www.gamescom.de/searchApp/js_2/sscbasic.js could save 325B (19% reduction) after compression.
  • Minifying https://www.gamescom.de/media/system/js/lib/datepicker-de.js could save 150B (25% reduction) after compression.
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Prioritize visible content
Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

  • Only about 45% of the final above-the-fold content could be rendered with the full HTML response.
  • Click to see the screenshot with only the HTML response: snapshot:15
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  2 Passed Rules
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Reduce server response time

Your server responded quickly. Learn more about server response time optimization.

Minify HTML

Your HTML is minified. Learn more about minifying HTML.



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